In another room the travelers scream and fall over as lightning illuminates the painting of the old woman's portrait, except for Bonnie, who tells them it's only a portrait. James has a bad feeling about it, so he tries to secure their exit back through the window, but it has locked.
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They soon experience the same eerie occurrences with lights suddenly beaming on and all windows and door locked tight.
Team Rocket also rush inside the mansion to escape the downpour. Ash agrees and the group begins to look for an exit. Clemont decides to look for a way out, saying he can't trust what is not scientifically proven. Clemont again uses science to explain what happened, but when Serena makes things worse when she suggests a monster might live in the mansion. Just as Clemont agrees, the door shuts and locks behind them. Ash shudders at the thought of a curse and suggests that maybe they should take shelter outside after all. The group attempts to laugh it off, but Serena suggests the place is cursed, she then covers her mouth realizing what she had just said. The chandelier mysteriously lights up, to which Clemont hurriedly attempts to justify the occurrence by saying that there must be sensors that can detect human presence. Bonnie suggests that they stay for the night, and the others reluctantly agree.Ĭlemont insists the others, except for Bonnie, are scared only because it is dark, and goes to turn on the lights. After several more unanswered calls, the group deduces the mansion is probably uninhabited. What they don't notice is that watching them from on the top of the stairs is a mysterious Pokémon, with the green pendant around its neck. Bonnie runs inside eagerly and yells hello, but no one answers, even after Clemont politely knocks. A thunder bolt frightens Bonnie and sends her reeling back into the door, which creaks open, and Ash suggests the group take shelter inside. The run for cover underneath the mansion's porch.
Outside the mansion, Ash and his companions are getting soaked. Thunder flashes and rain falls on an old mansion inside, a painting shows an old woman wearing a green pendant. It’s a bittersweet ending to Espurr’s long quest, as our heroes say their farewells and continue their journey to Cyllage City.
Elise also announces her plans to renovate the old house and move in herself, and says Espurr is welcome to come and play any time. She tells Espurr the sad news that Grandma Lacy passed away, and offers to take it to the cemetery so it can say goodbye to her. Ash and Clemont are promising Espurr that they’ll help it find the woman who lived in the mansion when the new owner of the house arrives! Her name is Elise, and the woman who took care of Espurr was her grandmother, Lacy. They attack, but it quickly sends the villains blasting off again. Jessie, James, and Meowth have another idea: they want to catch Espurr instead. It’s been waiting in the house ever since, hoping its friend will come back for her pendant-and now it wants our heroes to help find her! But when it came back to return the pendant, the woman was gone and the house was empty. She even let it wear the precious pendant, a gift from her husband. It seems the woman in the painting used to take care of the wild Espurr, feeding and playing with it when it came to her mansion. They accuse each other of being responsible for the “haunting,” but when they meet up with Bonnie and Espurr, they quickly figure out what’s going on, and Meowth offers to translate for Espurr so it will let them leave the house. Espurr shows her the lovely pendant it’s wearing, and points out the same pendant in a portrait of an older woman, but Bonnie can’t figure out what it wants.Īsh, Serena, and Clemont go searching for Bonnie and run into Team Rocket instead. When our heroes explore the house and encounter a mysterious being with glowing eyes, Ash, Serena, and Clemont are terrified-but Bonnie runs after it to find out what’s going on, and ends up making a new friend: a Psychic-type Pokémon named Espurr! She realizes that Espurr has been responsible for all the strange happenings in the house, and that it’s keeping them from leaving for some reason. When lights come on and doors close behind them, they’re convinced the mansion is haunted-and because neither of the two groups knows the other is there, they keep scaring each other with their startled screams! Our heroes and Team Rocket both seek shelter from a downpour in an old, abandoned mansion.